HERZOG & DE MEURON
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| 1. Seemingly random stacks of geometry to affect the play of light. |
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| 2. Use of negative space to define the fabric of a building. |
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| 3. Compartmentalisation and the emphasis on function through accentuation of structural elements. |
EERO SAARINEN
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| 4. Anthropomorphism. |
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| 5. Framing the external environment. |
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| 6. Visual vectors create juxtaposition between interior and exterior spaces. |






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